Shipyard Locked
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D&d 5e Siege Weapons Dmg. Mar 30, 2019 3.Tuneup Utilities Junk File Cleaner windows / mac It’s a nice cleaner tool for temp file. Everything in one. Ballista 5e Dmg Build I had an idea of adding piracy elements to a campaign of standard fantasy, and I came to think of the artillery pirates usually might have on their ships. Here are a few, and I could use some help with transcribing them so that they would make sense with minimal effort and be mostly in line with the rest of the language in. A Guide to Firearms (5E) - In this file you will find: 1x New background2x New Feats11x New Items (7x Weapons, 2x Siege Weapons, 1x Tool Kit, 1x am. Early firearms are typically matchlock, wheellock, or flintlock weapons, and require more finesse and care to use than advanced firearms. A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance. So if there are only two categories melee or ranged, siege weapons for the most part fall under the ranged category. But seeing them as separate and independent since they are in the DMG I could get behind as well. Some magic weapons confer bonuses to the Attack Roll, Damage Roll, or Both. A +1 Weapon DMG, 213, for example, confers a +1 bonus to both rolls. Buffs/Other Effects. The spell Bless PHB, 219, for example, adds a d4 roll to any attack roll the target makes. Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Item - Weapon, +1 - You have a +1.
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Here's my version of a D&D relevant ballista. Design goals:
- Not meant to be super realistic
- Can be operated by one character with Martial Ranged Weapon proficiency
- Ballistas are basically intended to be used by NPC forces, but a PC can take control of one and use it against their enemies.
- Semi-portable, but really meant to be left static
- I intend to eventually write up a Siege Weapon Master feat of some sort that makes ballistas and mangonel scale up with the levels. I don't expect any players to take it, but then I can slap it onto NPCs.
Tell me what you think?
Weapon: Ballista
Martial Ranged Weapon
Cost: 200gp, damage: 3d10 piercing, weight: 300 lb., range: 120/480
Heavy, Loading, Two-Handed
A ballista is not carried like a normal weapon. Instead, it is treated as a large object on the battlefield. It comes with wheels to facilitate relocation, but it is still cumbersome. A character using a ballista can move it when they move, but their speed is halved. A ballista cannot be fired during any round it was moved.
To use an unattended ballista, a character must move into its space, which counts as difficult terrain and provides half cover. He may immediately spend an action to fire. If an enemy moves into the ballista’s space as well, attacks made with the ballista have disadvantage. An enemy can attempt to take control of the ballista by spending an action to make a contested Strength (Athletics) check against the current user’s Strength (Athletics).
Firing the ballista follows all the usual rules of a two-handed ranged weapon with the Loading property, except that enemies merely standing next to the ballista's space do not impose disadvantage on attack rolls.
A ballista bolt can hit multiple targets that are lined up in a row, like a line spell. Each target requires an individual attack roll. Such an attack will hit the shooter’s allies if they are in the line. Alternatively, the shooter can arc the bolt to hit only a single target.
Heavy Autocannon[edit]
Siege Weapons Trebuchet
Large object
Armor Class: 15
Hit Points: 250
Damage immunities: poison, psychic
Cost: —
5e Siege Weapons Dmg Map
An autocannon is a fully automatic vehicle-mounted weapon, half-way between a machine gun and a field gun or other artillery piece in form and function; notably, unlike a machine gun, it fires armor piercing or explosive shells rather than bullets. Heavy autocannons are somewhere in the 40mm to 60mm range. A heavy autocannon can be aimed and fired in a single action; once it has fired 100 shots, it takes an action to reload it. Typically, a designated loader does the job, allowing for the gunner to keep on firing uninterrupted.
Castle Siege Weapons
5e Siege Weapons Dmg Chart
Heavy Autocannon:Ranged Weapon Attack: +7 to hit, range 5,000 ft./15,000 ft., one target. Hit: 55 (10d10) piercing damage. This attack has the burst fire and armor piercing (-5) properties.